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Thursday, 25 May 2017

Java 3D:- Creating a 3d ball using java


Quoted from Wikipedia 


Java 3D is a scene graph based 3D application programming interface (API) for the Java platform. It ran atop either OpenGL orDirect3D until the version 1.6.0 which runs at the top of JOGL. Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed acyclic graph (DAG).

Compared to other solutions, Java 3D is not only a wrapper around these graphics APIs, but an interface that encapsulates the graphics programming using a true object-oriented approach. Here a scene is constructed using a scene graph that is a representation of the objects that have to be shown. This scene graph is structured as a tree containing several elements that are necessary to display the objects. Additionally, Java 3D offers extensive spatialized sound support.

Java 3D and its documentation are available for download separately. They are not part of the Java Development Kit (JDK).



Download Java 3d


Before you could start creating java 3d programs you need to download and plugin it with your IDE.
you could download it from here.


3d ball code 












/*
* LitSphereApp.java 1.0 99/04/12
*
* Copyright (c) 1999 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear facility.
* Licensee represents and warrants that it will not use or redistribute the
* Software for such purposes.
*/


/*
*
* This application (or a version of it) generated one or more of the images in
* Chapter 6 of Getting Started with the Java 3D API. The Java 3D Turtorial.
*
* See http://www.sun.com/desktop/java3d/collateral for more information.
*
*/


import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.vecmath.Color3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class LitSphereApp extends Applet {

Appearance createAppearance() {

Appearance appear = new Appearance();
Material material = new Material();
// material.setDiffuseColor(0.0f, 0.0f, 1.0f);
material.setShininess(50.0f);
// make modifications to default material properties
appear.setMaterial(material);

// ColoringAttributes colorAtt = new ColoringAttributes();
// colorAtt.setShadeModel(ColoringAttributes.SHADE_FLAT);
// appear.setColoringAttributes(colorAtt);

return appear;
}

BranchGroup createScene() {
BranchGroup scene = new BranchGroup();

scene.addChild(new Sphere(0.9f, Sphere.GENERATE_NORMALS,
createAppearance()));

AmbientLight lightA = new AmbientLight();
lightA.setInfluencingBounds(new BoundingSphere());
scene.addChild(lightA);

DirectionalLight lightD1 = new DirectionalLight();
lightD1.setInfluencingBounds(new BoundingSphere());
Vector3f direction1 = new Vector3f(-1.0f, -1.0f, -0.5f);
direction1.normalize();
lightD1.setDirection(direction1);
lightD1.setColor(new Color3f(0.0f, 0.0f, 1.0f));
scene.addChild(lightD1);

DirectionalLight lightD2 = new DirectionalLight();
lightD2.setInfluencingBounds(new BoundingSphere());
Vector3f direction2 = new Vector3f(1.0f, -1.0f, -0.5f);
direction2.normalize();
lightD2.setDirection(direction2);
lightD2.setColor(new Color3f(1.0f, 0.0f, 0.0f));
scene.addChild(lightD2);

Background bg = new Background();
bg.setColor(1.0f, 1.0f, 1.0f);
bg.setApplicationBounds(new BoundingSphere());
scene.addChild(bg);

return scene;
}

public LitSphereApp() {
setLayout(new BorderLayout());
Canvas3D c = new Canvas3D(null);
add("Center", c);

BranchGroup scene = createScene();
scene.compile();

SimpleUniverse u = new SimpleUniverse(c);

// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();

u.addBranchGraph(scene);
}

public static void main(String argv[]) {
new MainFrame(new LitSphereApp(), 256, 256);
}
}
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